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Hráč 1999 January
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Hrac_26_1999-01_cd3.bin
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Demos
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Heavy Gear 2
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hg2demo.exe
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data
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Textures
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Sprites.spd
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Text File
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1998-07-31
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2KB
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106 lines
; ===
; === Infantry Death
; ===
ExplosionDefinition
{
SpriteID: BloodSprite
TexAnimID: BloodSplatter
AnimDuration: 0.6
Radius: Envelope
{
AttackStartLevel: 0.75
AttackDuration: 0.54
SustainLevel: 2.0
DecayDuration: 0.0
DecayEndLevel: 0.0
}
RGBAEnvelope
{
Red: Fixed 255
Green: Fixed 255
Blue: Fixed 255
Alpha: Fixed 255
}
}
; ===
; === Rail Gun Blast Ring
; ===
ExplosionDefinition
{
SpriteID: MagnetoRing
TexAnimID: BlstRing01
AnimDuration: 0.4
Radius: Envelope
{
AttackStartLevel: 0.25
AttackDuration: 0.4
SustainLevel: 1.0
DecayDuration: 0.0
DecayEndLevel: 0.0
}
RGBAEnvelope
{
Red: Fixed 66
Green: Fixed 85
Blue: Fixed 221
Alpha: Envelope
{
AttackStartLevel: 0.0
AttackDuration: 0.0
SustainLevel: 255
DecayDuration: 0.425
DecayEndLevel: 0
}
}
}
; ===
; === Missile Hit Ground Explosion
; ===
ExplosionDefinition
{
SpriteID: ExplMissileGnd
TexAnimID: explosn01
AnimDuration: 2.5
Radius: Fixed 5.4
RGBAEnvelope
{
Red: Fixed 255
Green: Fixed 255
Blue: Fixed 255
Alpha: Envelope
{
AttackStartLevel: 0.0
AttackDuration: 0.0
SustainLevel: 255
DecayDuration: 0.425
DecayEndLevel: 205
}
}
}
; ===
; === Missile Hit Object Explosion
; ===
ExplosionDefinition
{
SpriteID: ExplMissileObj
TexAnimID: explosn01
AnimDuration: 2.5
Radius: Fixed 6.4
RGBAEnvelope
{
Red: Fixed 255
Green: Fixed 255
Blue: Fixed 255
Alpha: Envelope
{
AttackStartLevel: 0.0
AttackDuration: 0.0
SustainLevel: 255
DecayDuration: 0.425
DecayEndLevel: 198
}
}
}